代码库> 游戏源码> kbengine mmo源码(完整服务端源码+资源+完整客户端源码)
kbengine mmo源码(完整服务端源码+资源+完整客户端源码)
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        cvpic('http://www.kbengine.org/assets/img/screenshots/ogre_demo1.jpg','','700','700')    
            cvpic('http://www.kbengine.org/assets/img/screenshots/ogre_demo2.jpg','','700','700')    
            cvpic('http://www.kbengine.org/assets/img/screenshots/ogre_demo3.jpg','','700','700')    
    Demo: Unity3d.
            cvpic('http://www.kbengine.org/assets/img/screenshots/unity3d_demo1.jpg','','700','700')    
            cvpic('http://www.kbengine.org/assets/img/screenshots/unity3d_demo2.jpg','','700','700')    
            cvpic('http://www.kbengine.org/assets/img/screenshots/unity3d_demo22.jpg','','700','700')    
            cvpic('http://www.kbengine.org/assets/img/screenshots/unity3d_demo3.jpg','','700','700')    
            cvpic('http://www.kbengine.org/assets/img/screenshots/unity3d_demo4.jpg','','700','700')    
            cvpic('http://www.kbengine.org/assets/img/screenshots/unity3d_demo5.jpg','','700','700')    
            cvpic('http://www.kbengine.org/assets/img/screenshots/unity3d_demo8.jpg','','700','700')    
            cvpic('http://www.kbengine.org/assets/img/screenshots/unity3d_demo7.jpg','','700','700')    
            cvpic('http://www.kbengine.org/assets/img/screenshots/unity3d_demo6.jpg','','700','700')




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What is KBEngine?
An open source MMOG server engine, Using a simple protocol will be able to make the client and server interaction,To use the KBEngine-plugins quick combine with (Unity3D, OGRE, Cocos2d, HTML5, etc.) to form a complete client.
Engine framework written using c++, Game logic layer using Python(Support the hotfix), developers do not need to re-implement some common server-side technology,Allows developers to concentrate on the game logic development, quickly create a variety of games.
(Frequently asked load-limit, kbengine is designed to be multi-process distributed dynamic load balancing scheme, In theory only need to expand hardware can increase load-limit, The single machine load-limit depends on complexity of logic of the game itself.)

什么是KBEngine?
一款开源的游戏服务端引擎,使用简单的约定协议就能够使客户端与服务端进行交互,使用KBEngine插件能够快速与(Unity3D, OGRE, Cocos2d, HTML5, 等等)技术结合形成一个完整的客户端。
服务端底层框架使用c++编写,游戏逻辑层使用Python(支持热更新),开发者无需重复的实现一些游戏服务端通用的底层技术,将精力真正集中到游戏开发层面上来,快速的打造各种网络游戏。
(经常被问到承载上限,kbengine底层架构被设计为多进程分布式动态负载均衡方案,理论上只需要不断扩展硬件就能够不断增加承载上限,单台机器的承载上限取决于游戏逻辑本身的复杂度。)


[    post]
Homepage
http://www.kbengine.org

Releases
sources     : https://github.com/kbengine/kbengine/releases
binarys     : https://sourceforge.net/projects/kbengine/files/

Demo sources

https://github.com/kbengine

Docs

http://www.kbengine.org/docs
    

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